EDIT oh earthcraft is crazy expensive now I don't remember it being quite so much XD Wort, the Raidmother always felt great for the big boost to Ulasht count and ability to conspire say a GSZ to pull out multiple combo pieces and I remember cards like Heroic Intervention being pretty important because the deck was so creature reliant and I even used Wrap in Vigor and Fresh Meat because green prot spells suck Our decks look pretty different, I think yours is more midrangey and chill/casual with more cool on-flavor cards and less combo, which is totally valid
P/T Number 218 Language Espaol Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Standard, Timeless, Vintage Rulings (6/6/2025) Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on

Abzan Runemark Aerial Modification All That Glitters Ancestor's Embrace Angelic Destiny Angelic Gift Angelic Reward Animal Boneyard Animate Wall Archery Training Armament of Nyx Armor of Faith Armored Ascension Arrest Artifact Ward Asha's Favor Battle Mastery Benevolent Blessing Black Scarab Black Ward Blessing Blessing of the Nephilim Blue Scarab Blue Ward Bonds of Faith Born to Drive Bound by Moonsilver Bound in Gold Bound in Silence Brainwash Brilliant Halo Brilliant Wings Burden of Guilt Cage of Hands Cagemail Call to Serve Candlelight Vigil Candletrap Capashen Standard Captured by the Consulate Caribou Range Cartouche of Solidarity Cathar's Call Caught in the Brights Celestial Mantle Cessation Chained to the Rocks Chains of Custody Cho-Manno's Blessing Choking Restraints Chosen by Heliod Chosen by Valgavoth Clever Distraction Coalition Flag Commander's Authority Commanding Presence Compulsory Rest Conclave's Blessing Consecrate Land Conviction Cooped Up Cooperation Cowed by Wisdom Crown of Awe Curse of Conformity Curse of Exhaustion Curse of Silence Curse of Vitality Curse of the Forsaken Daily Regimen Darksteel Mutation Daybreak Coronet

It doesnt save your creatures, but their deaths arent wasted
Transforming cards to introduce werewolves into the game is peak design in my opinion